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#1 August 14, 2007 11:03 pm
- Andrico
- Member


- Registered: August 14, 2007
- Posts: 1
- Reputation : 0
Compiling
Wow, this project looks absolutely awesome! The syntax is almost as easy as a mix of html and javascript. I'm looking for something a little bit more in the future, but for right now, this will do. But what I'm wondering is, is there a way of compiling this code into something like a .exe or a .bin or whatevever macos users need? Or is it possible to just save everything needed to a disk and then run it, without needing to install extra files? It's one thing asking someone to install the JRE, but quite another to ask them to install something like this.
#2 August 15, 2007 10:11 pm
- SharkMachine
- バカデス~



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- From: The all and wonderful capital
- Registered: July 8, 2006
- Posts: 45
- Reputation : 1

Re: Compiling
One thing. The actual engine will stay the same, and we won't make any possibilities to compile it.
BUT. You can make it automatically to run your own visual novel by replacing the data.vnz -file with your own data.vnz (your own zipped novel). At the moment .vnz -format is only a .zip with changed extension (like data.zip renamed to data.vnz). But later .vnz format will have some kind of encryption/hashing that will at least make editing the contents harder (and impossible for the normal computer user). And naturally there will be a tool to pack your novel to .vnz
And after that you can make the an installer (or just a zip, doesn't need to have anything on windows' system directories) of the whole package and spread it on your own. If you just remember to give credit to the engine makers ~_^. And it is always a good idea to have downloads for the novel itself, if someone doesn't want to have many separate MVVN installations for example.
But I hope that answered your question.







